![world war ii online keymapping not saveing world war ii online keymapping not saveing](http://www.americainwwii.com/images/galleries/2011/stamps-for-the-war-effort/17-stamp-censored-envelope-world-war-ii-wwii.jpg)
The weapon is in the pit covered with canvas. Taken at Tinian Island on the afternoon of August 5, 1945, this shows the tail of the Enola Gay being edged over the pit and into position to load "Little Boy" into the bomb bay. 60 inches in diameter and 128 inches long, the weapon weighed about 10,000 pounds and had a yield approximating 21,000 tons of high explosives (Copy from U.S. National Archives, RG 77-AEC)Ī nuclear weapon of the "Fat Man" type, the plutonium implosion-type detonated over Nagasaki. "Little Boy" weighed about 9,000 pounds and had a yield approximating 15,000 tons of high explosives. It is 28 inches in diameter and 120 inches long. Photo restoration by TX Unlimited, San FranciscoĪ nuclear weapon of the "Little Boy" type, the uranium gun-type detonated over Hiroshima. Nagasaki, Augphotograph by Yosuke Yamahata used with permission of copyright holder, Shogo Yamahata/Courtesy: IDG films. FOIA Advisory Committee Oversight Reports.For Vista: C:\Users\\Documents\Battleground Europe.For XP: C:\Documents and Settings\\My Documents\Battleground Europe.CFML files), and preferences (wwiiol.xml) are saved in your Document folder. Now your screenshots, custom keymaps (saved as. While we strongly recommend joysticks, particularly for aircrafts, the ability to control a tank or AT gun with keyboard and mouse only should not be discounted. Great thanks to Sgtspoon whose early work on these made this much easier to implement! Images of the these keymaps, and the default infantry keymap, are now on our wiki: If you have a joystick but wish to use them anyway, you may select this in the keymapper. The system will automatically detect a joystick and use the no-joystick presets if none is detected. We have added preset keymap layouts for all units for those without a joystick. It is now remapped to Left Control + A but it does not take effect unless manually remapped. Primary and Secondary Weapon fire is now Mouse Button 1 and Mouse Button 2 respectively.Gunsight Range increase and decrease is now consistently mapped to Page Up to Increase, and Page Down to Decrease.Deploy weapon for vehicles is Z (Deploy gun for infantry is still B or Mouse Button 2).Of course, you may still customize your keymaps. But with the new No-Joystick keymaps coming in, this was our opportunity. We have attempted to bring more logic and consistency to the keymaps, while trying to change as little as possible. To replay these quick help tutorials, click the icon located in the upper right corner of each UI screen.
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These start automatically when a player first views a page or tab. These explain each of the pages and tabs in the UI. The UI now has Quick Help tutorial screens. Training is 'instanced' so that small groups of players from the same country can see and communicate with each other in the new training area. This area will continue to be developed for training with other weapons. You will also see two sandbag pits that will be used for indirect fire training (grenades, rifle grenades, and mortars). The training area has a new rifle range, with targets at 20 m, 50 m, 100 m, and 500 m.
WORLD WAR II ONLINE KEYMAPPING NOT SAVEING HOW TO
We will be adding further training in the future, including issues such as basic tank operations and how to take off in an airplane as well as multiplayer combat training. Click that and then you may choose from the existing training sessions. You will see a new tab labeled "Training". To go to training, select a persona and then a brigade. But you may still go through the training and use the revised rifle range. New players must complete this training before they can 'graduate' to the live game.Įxisting players, including players currently in a trial, are already considered graduates. We have added a new Training feature, to help teach players the fundamental basics of Infantry play. Please read vital information abount these systems below (and review the entire Readme for a more extensive list of changes). The changes to default keymaps is a 'Must Know' for existing players, as are the new No Joystick keymaps and the changes to where your game preferences are saved. The Quick Help system also helps describe the user interface for new players. The new Training system has a major impact on the way new players are introduced to the game (but existing players can try it as well). Amongst all of the new things in 1.29, including a new Spitfire and 109, there are some important changes to the game we would like to highlight.